Really excellent tutorial — very clear, well-paced, and with solid workflow — by Armin Lofti showing how to abuse the pyro source spread node (introduced in Houdini 18) as a quick and dirty way to drive noised infections and growth patterns, used here to grow a sheath of ice around a freezing object.
Author: admin
What is Digital Color?
The discourse around digital color is complex and confusing. If you care about color at all and you work in digital, you should probably spend at least a whole day of your life on The Hitchhiker’s Guide to Digital Colour, which gives several messianic fucks about making this difficult stuff clearer.
Melting Objects by Varying Viscosity in Houdini FLIP
Converting a mesh into a highly viscous FLIP fluid in Houdini, then selectively lowering the viscosity of certain areas by raising their temperature, is a fairly simple way to simulate a melting object, with reasonable art-directability by means of noising and animating an invisible heat source.