Melting Objects by Varying Viscosity in Houdini FLIP

Converting a mesh into a highly viscous FLIP fluid in Houdini, then selectively lowering the viscosity of certain areas by raising their temperature, is a fairly simple way to simulate a melting object, with reasonable art-directability by means of noising and animating an invisible heat source. It’d be lovely if this technique was covered by… Continue reading Melting Objects by Varying Viscosity in Houdini FLIP