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Tag: diffusion

Melting Objects by Varying Viscosity in Houdini FLIP

Converting a mesh into a highly viscous FLIP fluid in Houdini, then selectively lowering the viscosity of certain areas by raising their temperature, is a fairly simple way to simulate a melting object, with reasonable art-directability by means of noising and animating an invisible heat source.

Published 28 May, 2020
Categorized as Technical Tagged diffusion, FLIP, Houdini, melt, VEX, viscosity
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